Gamification is a term that describes using “game thinking and game mechanics to engage users and solve problems.” (Zicherman & Cunningham, 2011, p. xiv). Games are very good at manipulating behavior because they keep us engaged in an experience not by happenstance, but by design. They do this by intentionally appealing to what we value, want, and need, which is why many companies have “gamified” their marketing campaigns to captivate consumers and drive profitability (e.g Nike +). Game mechanics refers to the tools used to meet this goal, such as points, levels, leaderboards, badges, etc. So what does this all have to do with education? Read more →